EXPRESSIVE
WEARABLE
Expressive Wearable explores clothing as a communication tool. This project imagines a scenario in which clothing expresses the wearer’s attitude directly without the concern of adhering to social conventions. More broadly, the project explores how people might playfully use wearables that move and gesture, what the aesthetics of these will be, and how wearables might interact with each other in group situations. This project speaks up in silence, using ambiguity as a guide to explore a seemingly impromptu interaction while delivering a meaningful message accurately and expressively. It provokes social conventions by speculating on the complexity of human psychological behaviors
EXPRESSIVE WEARABLE

Expressive Wearable explores clothing as a communication tool. This project imagines a scenario in which clothing expresses the wearer’s attitude directly without the concern of adhering to social conventions. More broadly, the project explores how people might playfully use wearables that move and gesture, what the aesthetics of these will be, and how wearables might interact with each other in group situations. This project speaks up in silence, using ambiguity as a guide to explore a seemingly impromptu interaction while delivering a meaningful message accurately and expressively. It provokes social conventions by speculating on the complexity of human psychological behaviors
EXPRESSIVE WEARABLE

Expressive Wearable explores clothing as a communication tool. This project imagines a scenario in which clothing expresses the wearer’s attitude directly without the concern of adhering to social conventions. More broadly, the project explores how people might playfully use wearables that move and gesture, what the aesthetics of these will be, and how wearables might interact with each other in group situations. This project speaks up in silence, using ambiguity as a guidance to explore a seemingly impromptu interaction meanwhile delivering meaningful message accurately and expressively. It provokes social conventions by speculating on the complexity of human psychology behaviors.

Thanks to my professors: Phil van Allen  \  Ben Hooker 
 My very dear friend: Jay Hong  \  Katie Duffy

The communication presented through this wearable project is not intended to be “intelligent” or “smart”; it is simple and straightforward. The wearable has a personality not because it is highly intelligent; it is because of its simplicity. Can machine communication advance beyond human communication due to such simplicity? It seems we can see more intelligence in such simplicity compared to our sophisticated human nature. 

Instead of looking at interaction in terms of its effectiveness and optimization, this project recognizing the absence of emotional engagement in current interaction design. 

I tried to re-conceptualize the interaction process in a way that addresses uncertainty, complexity and the ambiguity of our human nature.
 
The emotional meaning can be communicated in a complex process, which delivers the meaning accurately on an emotional level while creating a playful ambiguous space for audiences to have different interpretations, to engage, to control and play with.

By covering your ears or mouth, is it an expression of modesty and humbleness? Or it is egoism and arrogance?

2015 IxDA Best Student Award Announcement
2015 SXSW Student Innovation Award Trailer
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